Maxwell Render

MAXWELL for SKETCHUP

CREATE YOUR SPACE FROM THE INSIDE

With Maxwell and SketchUp integration the light and materials of your architectural or interior design will achieve the most realistic image possible. Build easily. Construct without hassles.
Super Visualization www.eastsuperdos.com

highlights of maxwell for sketchup

Scene manager

All the Maxwell configuration in a convenient and compact panel. Powerful & easy.

Material Characters

Give the simple SketchUp materials the realistic character you want; they are automatically translated to super-realistic Maxwell materials. Make them look like plastic, velvet, glass, metal, car paint, translucent,…

Fire

Navigate through your scene, preview the camera shots, the final illumination and materials interactively.

Custom light objects

Easily place different types of lights accessible directly from the toolbar. Spotlights, HDRI Lights, Projectors, IES, Omnidirectional and Area lights.

Scene Manager

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Material Characters

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Fire

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Custom light objects

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Super Visualization www.eastsuperdos.com
TRY
MAXWELL
FOR SKETCHUP
30 DAYS FREE DEMO

NEW IN MAXWELL 5.1

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM UVs

The Random UVs procedural texture lets you have random rotation or translation of the textures on each object.

MULTI-GPU

CPU
GPU x1
25x FASTER
GPU x2
40x FASTER
GPU x3
60x FASTER

Tested in scene with 2 millions triangles. || 2048×1152 || Sampling level 16 ||  CPU: Intel Xeon E5-1650 v3 3.50GHz 6 proc. || GPU: Nvidia GeForce RTX 2060