Maxwell Render

MAXWELL for 3ds Max

A PLUGIN FOR THE DESIGNER IN YOU

Bring your creativity to life with the finest rendering quality. Maxwell for 3ds Max allows you to mimic the most realistic concepts your mind can imagine. What you create is up to you. The finishing touches are up to Maxwell.

highlights of maxwell for 3ds max

Integrated material editor

Control all the Maxwell material parameters from within 3dsMax interface. Custom materials, assistants, referenced, online material gallery,… tons of options!

FIRE

Interactive render. Prepare your scene while you navigate through it interactively. Change the materials, objects, camera parameters, environments or lights as you see the effect.

MxLight

A Maxwell specific light object. Many types of light in one object with shape and intensity controls right from the viewport.

Integrated Vray scene translator

Convert your Vray scene, materials, lights and environments.
TRY
MAXWELL
FOR 3ds Max
30 DAYS FREE DEMO

NEW IN MAXWELL 5.1

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM UVs

The Random UVs procedural texture lets you have random rotation or translation of the textures on each object.

CPU
1 GPU
25x FASTER
2 GPU
40x FASTER
4 GPU
60x FASTER
Tested in scene with 2 millions triangles – 2048 x 1152 – Sampling Level 16 CPU: Intel Xeon E5-1650 v3 3.50GHz 6 proc. – GPU: Nvidia GeForce RTX 2060