Bring your creativity to life with the finest rendering quality. Maxwell for 3ds Max allows you to mimic the most realistic concepts your mind can imagine. What you create is up to you. The finishing touches are up to Maxwell.
highlights of maxwell for 3ds max
Integrated material editor
Control all the Maxwell material parameters from within 3dsMax interface. Custom materials, assistants, referenced, online material gallery,… tons of options!
FIRE
Interactive render. Prepare your scene while you navigate through it interactively. Change the materials, objects, camera parameters, environments or lights as you see the effect.
MxLight
A Maxwell specific light object. Many types of light in one object with shape and intensity controls right from the viewport.
Integrated Vray scene translator
Convert your Vray scene, materials, lights and environments.
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.
SUBSTANCE PAINTER
SUBSTANCE PAINTER
Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.
ADDITIVE MATERIALS IN GPU
ADDITIVE MATERIALS IN GPU
Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.