Maxwell Render

MAXWELL FEATURES

NEW IN MAXWELL 5.1

Best lighting engine for designers, architects, and artists from any industry. We constantly strive to improve the realism quality of the render and make the engine faster and easier to use. Maxwell remains unbiased with an easy transition from GPU to CPU, as well as the best cloud rendering service.

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines (220 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. Now supported in GPU as well.

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (220 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM UVs

The Random UVs procedural texture lets you have random rotation or translation of the textures on each object.

MULTI-GPU

CPU
GPU x1
25x FASTER
GPU x2
40x FASTER
GPU x4
60x FASTER

Tested in scene with 2 millions triangles. || 2048×1152 || Sampling level 16 ||  CPU: Intel Xeon E5-1650 v3 3.50GHz 6 proc. || GPU: Nvidia GeForce RTX 2060

MAXWELL ESSENTIALS

UNSURPASSED REALISM
Unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in the real world. No tricks. Just accurate real-world physics.
INTERACTIVE FIRE

Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.

THOUSANDS OF MATERIALS
Thousands of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!
DENOISER
The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level. Read  documentation or watch a tutorial .
MULTILIGHT
Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render. Read more.
Realistic camera
REALISTIC CAMERA MODEL

Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism.

ACCURATE 3D MOTION BLUR

Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.

Physical Sky
PHYSICAL SKY

Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and  atmosphere.

VOLUMETRICS
VOLUMETRICS

Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.

MAXWELL SEA
MAXWELL SEA

Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean. 

HAIR

Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.

GRASS AND FUR

Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.

V-RAY SCENE IMPORT
Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon. Watch demo.

ADVANCED FEATURES

REALFLOW IMPORT

Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.

PIXAR OPEN SUBDIV

The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.  

NETWORKING RENDERING

Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.

SUPPORT FOR HIGH RESOLUTION (4K)

Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.

IMPROVED WORKFLOW

Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.

MEMORY SAVING INSTANCES

Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.

CHANNELS

Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them.

EXTRA SAMPLING

Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.

DEEP COMPOSITING

Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.

PYTHON SCRIPTING
PYTHON SCRIPTING

The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.

ALEMBIC

The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.