New in Maxwell 5
Tested in scene with 2 millions triangles. || 2048×1152 || Sampling level 16 || CPU: Intel Xeon E5-1650 v3 3.50GHz 6 proc. || GPU: Nvidia GeForce RTX 2060
Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. No tricks. Just accurate real-world physics.
Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.
Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.
Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.
Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.
Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean.
Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.
Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.