All that makes Maxwell unique

Artwork by Artem Paramonov

New in Maxwell 5

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders. Watch tutorial.
25% faster
40% faster
80% faster

Tested in scene with 2 millions triangles. || 2048×1152 || Sampling level 16 ||  CPU: Intel Xeon E5-1650 v3 3.50GHz 6 proc. || GPU: Nvidia GeForce RTX 2060

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud. Watch demo.

Coatings in GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.
Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials. Watch demo

Random colors

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters. Learn more | Watch tutorial
Before After
The Random UVs procedural texture lets you have random rotation or translation of the textures on each object. Learn more
Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters. Watch demo.

Maxwell Essentials

Maxwell Features Accuracy
Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. No tricks. Just accurate real-world physics.


Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.
Hundreds of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!
Before After
The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level. Read  documentation or watch a tutorial.


Light intensities can be changed during and after rendering, saving out as many images as needed – all from just a single render. Read more.
Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism.
Maxwell motion blur feature
Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.
Maxwell Render Physical Sky
Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and  atmosphere.
Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.
Maxwell sea
Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean. 
Maxwell features hair
Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.
Maxwell grass feature
Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.
Import native V-Ray scenes and convert them to Maxwell automatically. Only supported in Maxwell Studio. Plugin integrations coming soon. Watch demo.

Advanced Features

Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.

The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer.  
Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.
icono 4k_4K
Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.
Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.
Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.
Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited ‘layers’ of custom alphas and add any object(s) to those layers to isolate them.
Define a specific area of your image to be rendered to a higher sampling level than the rest – dedicating all render power to the areas where it is most needed.
Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.
The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.
The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.
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