New in Maxwell 5
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud. See demo.
Add more variability and realism to your scene by randomizing texture properties automatically across multiple objects or tiled surfaces.
Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters. See demo.
Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.
Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.
Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. No tricks. Just accurate real-world physics.
Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.
Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.
Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.
Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.
Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean.
Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.
Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.