Rhino and Maxwell blend into each other seamlessly following the same logic. Transitioning from Rhino to Maxwell is a no brainer as virtually everything on Maxwell is exactly where you would expect it to be on Rhino. Take your Rhino creations to the ultimate level with Maxwell rendering.
highlights of maxwell for rhino
Seamless integration
Find everything where it should be; Rendering options, environment, materials, sun settings,… Also, you can make use of Rhino materials and procedural textures
Integrated material editor
Create, tune up and preview your Maxwell materials directly from inside Rhino. All the power of Maxwell materials at your fingertips. Use Rhino procedural textures within Maxwell materials.
Easy material creation
Import lots of material in one action, use the material assistants, retrieve materials from the online gallery or create complex materials from scratch.
Maxwell environments
Create several Maxwell environments in the same scene for the different cameras; easily change the atmosphere of your scene in a few clicks
mxs references
Insert your mxs references into Rhino (trees, plants, assets,…) with different visualization options and instance them as many times as you want
Pack and Go
Move your scene to another computer easily with the Pack and Go feature:
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.
SUBSTANCE PAINTER
SUBSTANCE PAINTER
Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.
ADDITIVE MATERIALS IN GPU
ADDITIVE MATERIALS IN GPU
Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
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