Maxwell Render

MAXWELL for RHINO

FOLLOWING THE RHINO MENTALITY

Rhino and Maxwell blend into each other seamlessly following the same logic. Transitioning from Rhino to Maxwell is a no brainer as virtually everything on Maxwell is exactly where you would expect it to be on Rhino. Take your Rhino creations to the ultimate level with Maxwell rendering.

highlights of maxwell for rhino

New Maxwell Extensions system

Use Maxwell Grass to make it grow from any object in your scene; spread thousands of block instances over other objects using Maxwell Scatter. The new extensions panel let’s create, combine and share the different setting with other objects in the scene.

Enhanced texture visualization

You can now choose which texture of each material you want to be shown in the viewport. With one click, select the texture for display, with two clicks, open the texture properties panel. It will work both in Shaded and Rendered display modes.

Seamless integration

Find everything where it should be; Rendering options, environment, materials, sun settings,… Also, you can make use of Rhino materials and procedural textures

Integrated material editor

Create, tune up and preview your Maxwell materials directly from inside Rhino. All the power of Maxwell materials at your fingertips. Use Rhino procedural textures within Maxwell materials.

Easy material creation

Import lots of material in one action, use the material assistants, retrieve materials from the online gallery or create complex materials from scratch.

Maxwell environments

Create several Maxwell environments in the same scene for the different cameras; easily change the atmosphere of your scene in a few clicks

mxs references

Insert your mxs references into Rhino (trees, plants, assets,…) with different visualization options and instance them as many times as you want

Pack and Go

Move your scene to another computer easily with the Pack and Go feature:
TRY
MAXWELL
FOR RHINO
30 DAYS FREE DEMO

NEW IN MAXWELL 5.1

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.

SUBSTANCE PAINTER

SUBSTANCE PAINTER

Edit your favorite Maxwell materials and add all Substance Painter’s textures for more realism in your renders.
WATCH TUTORIAL

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.
WATCH DEMO

COATINGS IN GPU

COATINGS IN GPU

A coating is a very thin layer placed on top of a BSDF. It can be used to have a special brightness or to make bubbles. And now is supported on the GPU engine.

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

ADDITIVE MATERIALS IN GPU

ADDITIVE MATERIALS IN GPU

Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM COLORS

RANDOM COLORS

The Random Color procedural creates a variation of color ranges specified by the user in the hue, saturation and value parameters.
Learn more
WATCH DEMO

MULTILIGHTS
-LIGHTS GROUPS-

MULTILIGHT

Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.
WATCH DEMO

RANDOM UVs

The Random UVs procedural texture lets you have random rotation or translation of the textures on each object.

MULTI-GPU

CPU
1 GPU
25x FASTER
2 GPU
40x FASTER
4 GPU
60x FASTER

Tested in scene with 2 millions triangles. || 2048×1152 || Sampling level 16 ||  CPU: Intel Xeon E5-1650 v3 3.50GHz 6 proc. || GPU: Nvidia GeForce RTX 2060