Maxwell Render

MAXWELL for RHINO

FOLLOWING THE RHINO MENTALITY

Rhino and Maxwell blend into each other seamlessly following the same logic. Transitioning from Rhino to Maxwell is a no brainer as virtually everything on Maxwell is exactly where you would expect it to be on Rhino. Take your Rhino creations to the ultimate level with Maxwell rendering.

highlights of maxwell for rhino

New Maxwell Extensions system

Use Maxwell Grass to make it grow from any object in your scene; spread thousands of block instances over other objects using Maxwell Scatter. The new extensions panel let’s create, combine and share the different setting with other objects in the scene.

Enhanced texture visualization

You can now choose which texture of each material you want to be shown in the viewport. With one click, select the texture for display, with two clicks, open the texture properties panel. It will work both in Shaded and Rendered display modes.

Seamless integration

Find everything where it should be; Rendering options, environment, materials, sun settings,… Also, you can make use of Rhino materials and procedural textures

Integrated material editor

Create, tune up and preview your Maxwell materials directly from inside Rhino. All the power of Maxwell materials at your fingertips. Use Rhino procedural textures within Maxwell materials.

Easy material creation

Import lots of material in one action, use the material assistants, retrieve materials from the online gallery or create complex materials from scratch.

Maxwell environments

Create several Maxwell environments in the same scene for the different cameras; easily change the atmosphere of your scene in a few clicks

mxs references

Insert your mxs references into Rhino (trees, plants, assets,…) with different visualization options and instance them as many times as you want

Pack and Go

Move your scene to another computer easily with the Pack and Go feature:
TRY
MAXWELL
FOR RHINO
30 DAYS FREE DEMO

NEW IN MAXWELL 5.2

New denoiser implementation

In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.

RENDER IN CLOUD

RENDER IN CLOUD

The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud.
WATCH DEMO

MULTILIGHT
for the GPU engine

MULTILIGHT GPU

The feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.
WATCH DEMO

SUBSTANCE PAINTER & DESIGNER ASSISTANTS

SUBSTANCE PAINTER & DESIGNER

Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.
WATCH DEMO

MULTI-GPU

CPU
Web Designer
1 GPU
25X FASTER
2 GPU
40X FASTER
4 GPU
60X FASTER
Tested in scene with 2 millions triangles. || 2048×1152 || Sampling level 16 ||  CPU: Intel Xeon E5-1650 v3 3.50GHz 6 cores || GPU: Nvidia GeForce RTX 2060