Maxwell Render

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PostPosted: Sun Mar 04, 2012 6:28 pm 

Joined: Tue Apr 01, 2008 9:12 pm
Posts: 134
Location: Norway
Trying out Maxwell for Cinema 4D. The new plugin also supports particlerendering. So had to test it out.

Here is the test:

Storm In a Norgesglass


Cheers,
Kevron


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PostPosted: Mon Mar 05, 2012 3:01 am 

Joined: Tue Aug 30, 2005 3:19 am
Posts: 838
bravo! more! more!


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PostPosted: Mon Mar 05, 2012 3:33 pm 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7607
Very nice!

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PostPosted: Mon Mar 05, 2012 3:37 pm 

Joined: Tue Apr 01, 2008 9:12 pm
Posts: 134
Location: Norway
Thank you both, much appreciated!


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PostPosted: Mon Mar 05, 2012 4:25 pm 
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Joined: Mon Aug 20, 2007 2:49 pm
Posts: 514
Location: Warwickshire, UK
Loved it. :) Would be great to see this develop into something longer one day. Great work.

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PostPosted: Mon Mar 05, 2012 4:36 pm 

Joined: Thu Jul 07, 2005 9:08 pm
Posts: 499
Looks great, just kinda short. :)

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PostPosted: Mon Mar 05, 2012 4:55 pm 

Joined: Tue Apr 01, 2008 9:12 pm
Posts: 134
Location: Norway
Thanks Rob and dmeyer. Yes, its short and sweet :) It is r&d, but I like to format it like a short movie.

On my imac it took 1 week to simulate and 1 week to render to SL 16, so those frames are precious :)

Looking forward to the new renderkit for Cinema 4D.

It always hard to simulate water and foam inside a glass. It seems like the collision distance for the gridfluid is larger than the spray/foam particles, since they travel down the side of the glass. But that is something a killcollider can sort out.

Kevron


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PostPosted: Mon Mar 12, 2012 2:33 pm 
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Joined: Sat Jun 18, 2005 7:26 am
Posts: 3210
Location: Seoul, Korea
Very nice! :)

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:: twitter :: Gallery :: My 3D products :: ...and ::


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