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 Post subject: Dark Corridor
PostPosted: Wed Aug 24, 2011 7:12 pm 
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Joined: Sun Dec 03, 2006 12:57 am
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Location: Netherlands
A scene I worked on yesterday, I wanted to try something different then product renders. I rendered it in a few hours, that's why there's still quite some noise visible, but in this case
I'm considering to keep it in there.. It adds to the overall feeling.

Image

What do you guys think?

Btw The scene has only one emitter

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 Post subject: Re: Dark Corridor
PostPosted: Wed Aug 24, 2011 9:52 pm 

Joined: Wed Sep 21, 2005 3:36 am
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Location: Bialystok Poland
scary!!

it is Netherlands' answer to RING movie - RECTANGLE


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 Post subject: Re: Dark Corridor
PostPosted: Wed Aug 24, 2011 9:55 pm 
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It's got that flavor doesn't it :) Not on purpose but I like it. Now that you mention the ring, I think I can get some nice effects with multilight 8)

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 Post subject: Re: Dark Corridor
PostPosted: Thu Aug 25, 2011 12:41 am 
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I bet that took a long time to render.

It looks cool!

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 Post subject: Re: Dark Corridor
PostPosted: Thu Aug 25, 2011 8:33 am 

Joined: Sun Jan 07, 2007 7:23 pm
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looks pretty damn boring if you ask me......


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 Post subject: Re: Dark Corridor
PostPosted: Thu Aug 25, 2011 11:56 am 
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Quote:
I bet that took a long time to render.


This one only a few hours, but the heavy post process masked the noise, well partially anyway :) The one that's coocking now will be a lot longer indeed.

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 Post subject: Re: Dark Corridor
PostPosted: Thu Aug 25, 2011 5:15 pm 
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An animated version with multilight. I like it, but maybe the light flickers too fast..

Image

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 Post subject: Re: Dark Corridor
PostPosted: Thu Aug 25, 2011 9:36 pm 
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I see now, while viewing the images on my iPhone, that they are a lot darker then on my windows machine. I now only see a white rectangle.. So I can imagine that they look kind of boring.. If you are viewing them on a Mac.

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 Post subject: Re: Dark Corridor
PostPosted: Sun Sep 25, 2011 11:25 pm 

Joined: Fri Jun 10, 2005 5:33 pm
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i dont see any advantadge in using maxwell for such kind of render

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 Post subject: Re: Dark Corridor
PostPosted: Mon Sep 26, 2011 12:13 am 

Joined: Wed Sep 21, 2005 3:36 am
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Location: Bialystok Poland
giacob wrote:
i dont see any advantadge in using maxwell for such kind of render


1. I can't see almost anything

2. Advantage is - if You own maxwell license then You don't have to pay for v-ray licencse to render rectangle of light.


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 Post subject: Re: Dark Corridor
PostPosted: Wed Sep 28, 2011 3:51 pm 
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C'mon guys it's not always about realistic product renders which are well exposed and in color. I think it's really cliche that a render like this
is being criticized so much. It's a one day project and i'm glad i could do something different than the average Maxwell render.

And what's the advantage of maxwell render in this project..? The same as it was every other, easy setup and realistic results.

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 Post subject: Re: Dark Corridor
PostPosted: Wed Sep 28, 2011 10:03 pm 

Joined: Thu Feb 16, 2006 3:17 pm
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Location: Sweden
I would love to see a bit more jagged shadows like on the bottom and a crack for the light to pass through somewhere around the edge of the door.
That might give a bit more creepy look ;)


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 Post subject: Re: Dark Corridor
PostPosted: Wed Sep 28, 2011 11:31 pm 
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I like that, maybe also in the middle of the door some claw scratches! ;)

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 Post subject: Re: Dark Corridor
PostPosted: Fri Sep 30, 2011 11:51 am 

Joined: Tue Jan 15, 2008 7:01 am
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I think the way the light on the floor cuts off so sharply in front of the door could use some work. Feels like it should spill out a good amount more. The wall texture also looks a bit rough.

For a dark render like this, I would say you have to cater to the lowest common denominator. Meaning, I think you need to brighten it a bit due to the fact that I think 95% of people don't have monitors that this image will view well on. One click to much or to little one the brightness or contrast will completely kill an image like this. One side will see a white rectangle, the other side will see a white rectangle with gray around it.

On another note, i'm a bit upset with some of the comments i've seen about this image. I've seen many images that are 95% more boring than this get 105% more praise.

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 Post subject: Re: Dark Corridor
PostPosted: Fri Sep 30, 2011 6:01 pm 
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Quote:
I think the way the light on the floor cuts off so sharply in front of the door could use some work. Feels like it should spill out a good amount more. The wall texture also looks a bit rough.

The texture might be a bit too rough but that's mainly the amount of noise that still in the render. I posted the render with no post and a bit brighter. But it has to render for much longer, i'll do one this weekend. Then I'll lighten it up a bit, see what that does.

Image

Quote:
On another note, i'm a bit upset with some of the comments i've seen about this image. I've seen many images that are 95% more boring than this get 105% more praise.

Thank you for the support Jason. I'm not asking for a choir of compliments but this isn't helping me either :). Please be critical but not cynical ;)

By the way, Mac OS Lion now displays the images brighter, almost as bright as Windows.

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