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PostPosted: Thu Dec 16, 2010 1:13 am 
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Joined: Wed Feb 02, 2005 9:11 pm
Posts: 875
Location: Tampa,Fl USA
a shader that turned things into fog or particles would be awesome! so we can have fog like in maxwell alpha days..
there would be properties to set it as scene fog or object particles..and spread of particles,etc..
and the volumetrics would also have control via input textures..

almost like where maxwell 1.7 sss was going..before 2.0 sss killed it

there is a xsi plugin that does this:
http://www.binaryalchemy.de/develop/shd ... _cloud.htm


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PostPosted: Thu Dec 16, 2010 1:26 pm 
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Joined: Thu Mar 17, 2005 7:23 pm
Posts: 5682
Location: Gothenburg, Sweden
Why not go for the Thea Render atmospheric system, it's very good and allows you to create just about anything from visible spotlights to lasers and other fun stuff.

This is what it's userinterface looks like for that.
Image

/ Magnus

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PostPosted: Thu Dec 16, 2010 2:43 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7338
Location: Tulsa, Oklahoma
I'd rather see a Maxwell version. :wink:

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PostPosted: Tue Dec 21, 2010 1:32 pm 
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Joined: Mon Apr 11, 2005 9:24 am
Posts: 1027
Location: Sydney, Aust
Would be better anyway!

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