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PostPosted: Wed Sep 15, 2010 11:18 pm 
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Joined: Thu Oct 25, 2007 9:56 pm
Posts: 971
ASPHALT STRIPING PACK

Hey guys,

Was working on a project recently, that had LOTS of asphalt/concrete stuff like roads, parking spots, etc.
The problem was, that except the overall shots, I needed to do a detailed striping on the asphalt - not only the parking lots, but also stuff like logos...
So I designed a little technique and put up all the stuff together into this pack to share with you guys.
It's simple, it's fast, and works perfectly with ALL the stuff - starting with huge overall shots and going all the way to closeups.
Your only limitation is your own fantasy. :wink:


HOW IT WORKS

Very simple - just like in real life, the whole thing is based on 2 things:
- the base - in our case asphalt, concrete, etc.
- the paint - that's what goes on the top and creates all the patterns.

So, we have 2 materials; we apply the base material to the main geometry. (for example, asphalt on the road)
Now for the striping - we will need a new 'plane' geometry (I always use one of the Maxwell's primitives - Plane 1x1, 8x8, etc...).
Now we apply the paint material to this new geometry, add the desired 'alpha map' to the paint material to get a specific pattern,
place the 'plane' geometry on the asphalt in the desired spot and render.
That's it!
Just a couple important things you need to know:
- both base and paint materials should be perfectly seamless. That's what makes things work.
- when placing paint geometry on the base geometry - I didn't seem to find a perfect hight difference between these two; the smaller it is - the better. It depends from scene and materials. Just bare in mind that when both = 0, you may get a weird patterns. So basically, paint geometry should be just a little bit over the the base geometry. I also recommend to tweak the 'decimal precision' for a better results (right-click on input box).
---


WHAT'S IN THE PACK

In this pack you'll find:
3 BASE MATERIALS:
(all seamless)
- AsPck_01_Industrial: - concrete-based road material for industrial areas, parking, etc.
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5352

Image
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Image
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- AsPck_02_Asphalt: - classic road asphalt
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5353

Image
Image
Image
---



- AsPck_03_Pedastrian: - concrete-based; for pedestrian, bike, parking areas.
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5354

Image
Image
Image
---



PAINT MATERIALS:
- AsPck_W_Default Material: - a default white paint material.
Just add a desired 'alpha map' to 'Alpha' channel and render.
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5355

Image
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7 SAMPLE PAINT MATERIALS:
a few ready paint materials with some common alpha maps
- AsPck_W_Arrow_1
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5356

Image
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- AsPck_W_Arrow_2
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5357

Image
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- AsPck_W_Bike
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5358

Image
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- AsPck_W_Dashed
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5359

Image
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- AsPck_W_Double
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5360

Image
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- AsPck_W_Solid
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5361

Image
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- AsPck_W_Wheelchair
LINK:http://resources.maxwellrender.com/news_scripts.php#page=1&mode=1&id=5362

Image
---


That's it,
Hope you find this pack useful.


Last edited by m-Que on Thu Sep 16, 2010 11:10 am, edited 2 times in total.

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PostPosted: Thu Sep 16, 2010 12:03 am 

Joined: Tue Jun 24, 2008 10:26 pm
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Location: N49.73° E13.40°
You are the man! They look great and perfect! Thank you very much for sharing, I will use those materials very often.

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PostPosted: Thu Sep 16, 2010 7:42 am 

Joined: Wed May 04, 2005 1:40 pm
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Location: ATHENS, GREECE
Thank you very much, these are really useful...

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PostPosted: Thu Sep 16, 2010 9:51 am 
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Good job!

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PostPosted: Thu Sep 16, 2010 11:13 am 
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EDIT: Links are now available.


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PostPosted: Thu Sep 16, 2010 11:27 am 
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Location: Nuernberg, GERMANY
wow, very nice materials!
thanks a lot!

munch

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PostPosted: Thu Sep 16, 2010 11:43 am 
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Thank you!

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PostPosted: Thu Sep 16, 2010 2:06 pm 
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Paint on streets is never flat because its painted on very thick like about 3-5mm - At least here in Germany. :)
So a displace/normalmap to lift it up a bit would be great.

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PostPosted: Thu Sep 16, 2010 5:39 pm 

Joined: Tue Jul 19, 2005 11:47 am
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m-Que - you rock!!!

(thanks)

:D


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PostPosted: Thu Sep 16, 2010 6:01 pm 
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Michael Betke wrote:
Paint on streets is never flat because its painted on very thick like about 3-5mm - At least here in Germany. :)
So a displace/normalmap to lift it up a bit would be great.

Not a problem.
The 'Global bump' layer in the paint material is empty.
If you're using one of my 7 sample materials, just grab the alpha map, throw it into 'global map' layer of the paint material, invert it and enable interpolation.
And you're done!
Just tweak the value of 'Global bump' for your personal need.
When I did those materials, I've blurred the edges of the alpha maps to make them look more real - as if they're being sprayed on the asphalt; so these maps being inverted will work great as a bump map :wink:

Check the example -
WITHOUT BUMP MAP:
Image


WITH BUMP MAP:
Image


Thanks for pointing that out, Michael Betke. I'll add this part to the original post later.


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PostPosted: Thu Sep 16, 2010 7:35 pm 

Joined: Mon Apr 11, 2005 10:47 am
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Location: Germany
8) thanks for sharing!!!


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PostPosted: Thu Sep 16, 2010 10:16 pm 
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The bump touch was very nice :)

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PostPosted: Fri Sep 17, 2010 12:16 am 
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Saw this on the MXM gallery, it's a really nice addition! Thank you!

May the best win ;) (I'm also competing)

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PostPosted: Fri Sep 17, 2010 1:02 am 
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Héy Tok_Tok... I know you are competing :-) be the force with you ;-)

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PostPosted: Fri Sep 17, 2010 1:31 am 
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Hey guys, you're really welcome!
I'm really glad you like those!

Meanwhile, I couldn't leave this thread without a... dragon (sorry, I just couldn't resist :mrgreen: )
But seriously, I just wanted to try the materials on something else than just a flat surface.
So here they come:

Image

Image

So, what do you think???


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