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 Post subject: Re: RANCH RenderFarm
PostPosted: Wed Nov 04, 2009 6:59 am 
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Joined: Mon Apr 11, 2005 9:24 am
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Location: Sydney, Aust
Wow I'm almost after the dummies guide for pricing from Ranch. I seem to just not get it - could have my dumb cap on today!

I'm just after a some examples quickly before I have to do any bench test and calculator work to see what it costs do do a large render, seems a lot of work to find out just for indicative price!

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 Post subject: Re: RANCH RenderFarm
PostPosted: Wed Nov 04, 2009 12:25 pm 
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Joined: Fri May 18, 2007 9:23 pm
Posts: 152
Hi Richard,

just contact us by e-mail on the RANCH web site and give us a phone number where to reach you. We will give you a call and explain everything you need.

Fred

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Mar 23, 2010 12:10 pm 
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Hi everyone,

I am glad to announce two new free tools which should prove very helpful for our customers: :)

- RANCH Sync runs in the background on your computer and automatically downloads your project when it is finished. And if you have enough credits in your RANCH Safe, it can also download your animation frames as soon as they are rendered. Of course the traditional http and ftp downloads are still available. RANCH Sync works with every 3D software supported by the RANCH.

RANCH Sync screenshot

- RANCHecker is a standalone application which gathers all the resources needed by your scenes (no Pack'n'Go in Maxwell Studio required) and prepares them as verified, ready-to-render project archives, ready to upload to the RANCH. Moreover, the program is able to benchmark your system and to give you cost/time estimations for your cooperative projects! Please note that Maxwell Render 2.0.2.0 is required to run the benchmark and estimation functions. In any case we highly recommend you install this free update, as the MXI format has changed since 2.0.1, and older versions will not recognize MXIs generated by 2.0.2.0.

Project preparation in RANCHecker
Cost/time estimation in RANCHecker
RANCHecker estimation results

Both programs are free and available in PC and Mac versions. You can download them on the RANCH for Maxwell Render web site homepage.

Enjoy!

Fred

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Mar 30, 2010 10:56 am 
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Joined: Fri May 18, 2007 9:23 pm
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Just to say that the RANCH is now running with Maxwell Render 2.0.3.0.

We still support 1.7.1 for those who have not yet upgraded, but only until May 1st, 2010. After that, we will support Maxwell 2 only.

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Jul 20, 2010 2:40 pm 
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Joined: Fri May 18, 2007 9:23 pm
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Hi everyone,

Just to inform you that the RANCH is running with 2.1.0.0 since this morning. :)

Fred

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 Post subject: Re: RANCH RenderFarm
PostPosted: Sun Aug 01, 2010 2:28 pm 
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Joined: Fri May 18, 2007 9:23 pm
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A new version of our free tool, RANCHecker for Maxwell Render is available (1.1). For a description of the tool, please see three posts above. I highly recommend to RANCHecker users to update, as this new version supports Maxwell 2.1.0.0 (most notably changes in some Maxwell internal scripting functions). It also has a new web update function, so that in the future the application itself will automatically download new versions.

Download page is here.

Note that even if you never send a project to the RANCH, the software might be very useful to you for its SL/time estimation and benchmark tools.

Enjoy!

Fred

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 Post subject: Re: RANCH RenderFarm
PostPosted: Thu Nov 11, 2010 12:13 am 
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Joined: Mon Jul 12, 2010 3:16 pm
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Location: Luxembourg
Hello.

I downloaded Mac RANCHecker version 1.1 and it quit during phase 1 of the benchmark.
What's the problem?

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 Post subject: Re: RANCH RenderFarm
PostPosted: Thu Nov 11, 2010 12:20 am 
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Joined: Fri Feb 24, 2006 8:07 pm
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Location: Munich, Germany
same here!

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 Post subject: Re: RANCH RenderFarm
PostPosted: Thu Nov 11, 2010 12:23 am 
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Joined: Mon Jul 12, 2010 3:16 pm
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Location: Luxembourg
Ok... need to rename "RANCHecker_Maxwell_mac" folder to "RANCHecker_Maxwell".
(If you try the help button, it says pdf file can't be open)

Benchmark succesfull!

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Dec 07, 2010 12:37 pm 
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Joined: Fri May 18, 2007 9:23 pm
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Hi everyone,

I am pleased to announce that from now onwards, all Maxwell Render projects will be processed on our RANCH Runner.

Image

The new system is 2.5 to 3 times as fast as the 'old' RANCH (which could hardly be considered slow). You can see some benchmarks here and our latest Newsletter here

Good things to know:

- a project which took one hour of render time is now done in around 20-25 minutes.
- in a given time, the RANCH Runner often reaches SL+2 compared to the old Ranch (18 instead of 16 for instance).
- we can render super-heavy projects as each RR node has 24 GB RAM.
- the gathering+merging phase is also 2.5 times faster, which means that a full merging from all the RANCH Runner nodes takes 8 minutes with 2 GB MXIs, when it took 20 minutes before.
- the MXI size limit that we can process (2.5 GB) is now increased to 5 GB.

This massive speed increase does not cost more to our customers. In fact on many projects it costs less!

The supercomp is driven by proprietary software developed internally, which ensures fast reactivity and maximum optimization.

We hope you will love this performance increase as a great way to boost your productivity... and sell more renders to your customers :)

RANCHecker for Maxwell has been updated to support the RANCH Runner, we highly recommend you download the new 1.2 version.

See you on the RANCH!

Fred

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Dec 07, 2010 2:12 pm 

Joined: Mon Apr 11, 2005 10:47 am
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Location: Germany
very cool... i want one too! 8)

...the door on the left side... is this the toilet or the living room?!? :mrgreen:


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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Dec 07, 2010 2:36 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
Holy crap, you guys are serious. :!:

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Dec 07, 2010 3:10 pm 
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Joined: Fri May 18, 2007 9:23 pm
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numerobis wrote:
very cool... i want one too! 8)

...the door on the left side... is this the toilet or the living room?!? :mrgreen:


It's where we lock projects that misbehave :lol:

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Dec 07, 2010 9:46 pm 
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Joined: Mon Jul 12, 2010 3:16 pm
Posts: 384
Location: Luxembourg
excellent.

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 Post subject: Re: RANCH RenderFarm
PostPosted: Tue Dec 07, 2010 11:50 pm 
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Joined: Sat Mar 19, 2005 10:27 pm
Posts: 274
Location: Germany
I need to setup a new real monster of a scene apparently, since the chesterfield scene seems to be peanuts now... :)


BB

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