oz42 wrote:
What was the 'feature', or is a techy SDK issue?
XSI's string object was freeing its internal memory at a time when I wasn't expecting it. I was using the freed memory, which now contained garbage, so the plug-in crashed. That's the technical explanation, I don't know if it helps. :)
oz42 wrote:
Wow, 12GB! Is this due to the complexity of the mesh? Each speaker is only 80,000 tris and the whole dupe scene was only 1.2million. Or is there some other factors involved?
There's something really weird going on here. Initially I thought your mesh is very dense, but I checked now and that's not the reason. Hopefully it's my mistake so I can fix it for the next patch.
oz42 wrote:
I'll pack'n'go the instanced scene today, thanks.
I got the scene, thanks. I'm rendering it now and it reached SL 8 without crashing. I'm using a newer Maxwell build than what's publicly available, so it might be that the bug is already fixed for the next patch. I don't know when that patch will be, though. :) I'll keep testing the scene and I'll also try with the public build.
Anyway, once I fix the memory issue on export, you will be able to use duplicates even for 24 speakers, so you won't have to wait for the Maxwell patch to render the scene (the plug-in patch will most likely be ready sooner).
PS: to see instances in Studio you have to select the original object first; I guess that's why you couldn't see them when you did the pack'n'go.