Maxwell Render

Maxwell Render Information Repository
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PostPosted: Tue Nov 08, 2005 2:14 pm 
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Joined: Tue Apr 26, 2005 11:58 pm
Posts: 1566
Location: France
These are mine, from old Alpha and Beta renders to 1.7.1, i'll remove the obsolete when i have time.

Cheers!

Scale model (Jun 21 2012)
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Last project (Oct 3 2008)
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Played a bit with 2 mxm from MxmGallery
- Magma Candle by Sammy7, for the globe
- night_glass_5779 by Sabkarim, for the destroyed wall
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Cracked Glass_02 from Becco_UK on MXM gallery, a few tweaked
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Geo-thing on its box-thing:
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Personal try:
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Lofts hall:
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Personal project, first inspired by the Seagram Building
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Personal project
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Maxwell Beta for the left one, 1.5 for the two others
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Maxwell for the top render
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Maxwell for the scaled model, not interior scene
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Last edited by def4d on Thu Jun 21, 2012 10:41 am, edited 17 times in total.

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PostPosted: Tue Nov 08, 2005 3:07 pm 
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Joined: Mon Apr 18, 2005 10:51 pm
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Location: Germany
Very nice images. :)

The wall in "Appart' d'âme errique" is beautiful, the bump so natural. I'm curious to see the map. Would you show it? :wink:

The monchrom color and the scene of the "salon" is beautiful. Is the art work at the left and right side from you? Interesting objects.

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PostPosted: Wed Nov 09, 2005 5:30 pm 
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Thx Micha,

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Now that i hear from you all it is cool, i just use it for all my scenes!!!

The 2 sculptures on "salon" are mine :D


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PostPosted: Wed Nov 09, 2005 7:51 pm 
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Thank you for the bump texture. :)

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PostPosted: Wed Nov 09, 2005 8:54 pm 
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Joined: Tue Apr 26, 2005 11:58 pm
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oops i gave you the wrong one, this is it again

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PostPosted: Wed Nov 09, 2005 9:59 pm 
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Joined: Mon Apr 18, 2005 10:51 pm
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Thank you, I wondered me a little about the first map, it was more soft looking as at the wall.
Very interesting, looks like a classical brownian noise from Renderman. Maybe, we get it as procedural shader in Maxwell 1.0. :wink:

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PostPosted: Wed Nov 09, 2005 10:23 pm 
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it's a procedural noise made within the 3dsMax material editor, and saved as a jpeg

So my gallery is just attractive for the bumpwall? :wink:


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PostPosted: Wed Nov 09, 2005 10:51 pm 
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Joined: Wed Nov 24, 2004 6:20 pm
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Yep I've seen this link great work :) ...keep it up...nice chick in 'Loft Vigne & Vic.'... :P

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PostPosted: Wed Nov 09, 2005 10:54 pm 
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Joined: Mon Apr 18, 2005 10:51 pm
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Location: Germany
def4d wrote:
it's a procedural noise made within the 3dsMax material editor, and saved as a jpeg

So my gallery is just attractive for the bumpwall? :wink:


:) ... it is realy a beautiful subtle detail. I love it. You could cook the image longer. But better you wait for Maxwell 1.0. :)

Interesting idea to render Anaglyphe. Do you have rendered two images? Do you have used a free software to produce it? Maxwells photorealism together with 3D view - a nice toy. :wink:

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PostPosted: Sat Nov 19, 2005 2:17 pm 
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Joined: Tue Apr 26, 2005 11:58 pm
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I don't even have the glasses :evil:


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PostPosted: Mon Mar 26, 2007 6:28 pm 
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Joined: Tue Apr 26, 2005 11:58 pm
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Hello everyone, nice to be here again, i'll post new works soon :twisted:


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PostPosted: Thu Mar 29, 2007 1:38 pm 
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hey guys, i updated 2 days ago, still no comments :(

:wink:


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PostPosted: Thu Mar 29, 2007 5:41 pm 
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i didn't mention that the first group of pics were quite old : rendered with alpha and beta!

you're right for some others that are perso wip :wink:


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PostPosted: Thu Mar 29, 2007 8:11 pm 
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Joined: Sat Feb 05, 2005 5:38 pm
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Liking thescale model very cool :D


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PostPosted: Sat Mar 31, 2007 1:30 am 

Joined: Sun Jan 07, 2007 7:23 pm
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Agreed. Scale models are very nice.


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