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 Post subject: hotel rendering
PostPosted: Thu Jan 05, 2012 10:29 am 
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Joined: Tue Jan 23, 2007 6:12 pm
Posts: 542
Location: Israel
we had to do it in 3 days....
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 Post subject: Re: hotel rendering
PostPosted: Thu Jan 05, 2012 11:29 am 
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Joined: Sat Mar 12, 2005 4:43 pm
Posts: 4986
Location: Luxembourg
Not sure what happened to the tree leaves, they seem to be not affected by the green lights...

Nice building.. 8)

h/

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 Post subject: Re: hotel rendering
PostPosted: Thu Jan 05, 2012 2:27 pm 
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Joined: Tue May 31, 2005 11:18 pm
Posts: 610
Location: Atlant Ga.
Very nice. Are the lights ies?

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 Post subject: Re: hotel rendering
PostPosted: Thu Jan 05, 2012 2:34 pm 
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Joined: Tue Jan 23, 2007 6:12 pm
Posts: 542
Location: Israel
there are no IES in 1.7 ....
anyway I just use a simple spot with reflector inside 3d model to get the "ies looks".

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 Post subject: Re: hotel rendering
PostPosted: Fri Jan 06, 2012 2:06 am 

Joined: Wed Sep 21, 2005 3:36 am
Posts: 751
Location: Bialystok Poland
choo-chee wrote:
I just use a simple spot with reflector inside 3d model to get the "ies looks".


so You get better IES than in 2.x ;)

it was fast and it looks like "done fast" materials are laing and prays for mercy.

but always good to see some old rusty 1.7.1 work :D


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 Post subject: Re: hotel rendering
PostPosted: Sun Jan 08, 2012 9:53 am 
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Joined: Tue Jan 23, 2007 6:12 pm
Posts: 542
Location: Israel
we had to model and render in 3 days....part of the model was done by looking at photos, had no time to map dirt and stuff...

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 Post subject: Re: hotel rendering
PostPosted: Mon Jan 09, 2012 3:58 pm 
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Joined: Wed Dec 15, 2010 11:44 am
Posts: 195
Location: Brighton, UK
For a model and render in 3 days I tip my hat.

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