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PostPosted: Thu Aug 13, 2009 11:52 pm 

Joined: Thu Nov 13, 2008 2:52 am
Posts: 977
I got some Dosch trees awhile back and it looks like the UV mapping is just a simple box mapping which leaves lots of stretch marks. How do I map the texture properly to a tree? I'm guessing it involves pelt mapping but I'm not very familiar with it. Any links to a good tutorial would be much appreciated.

-Brodie


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