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 Post subject: Amazing animation work.
PostPosted: Wed Dec 09, 2009 3:20 am 
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http://www.meindbender.com/work.html

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PostPosted: Wed Dec 09, 2009 8:38 am 
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Meindbender is one of the best... 8)

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PostPosted: Wed Dec 09, 2009 1:11 pm 
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fantastic 3D-cartoon-style-animations!

wow!

munch

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PostPosted: Wed Dec 09, 2009 3:10 pm 
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Did anybody happen to read the News section of the site? Says they are going to start using Maxwell 2. Interesting.

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PostPosted: Wed Dec 09, 2009 3:33 pm 
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i am sure when the time has come and maxwell can handle animated textures/procedurals, they will render exclusively with maxwell VersionX...


viewtopic.php?f=3&t=30982


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PostPosted: Wed Dec 09, 2009 3:47 pm 
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As far as I know, Maxwell 2 can now handle animated textures. Flicker is not a problem as long as the same cpuid is used at every frame. This is something that Maxwell 2 network does not handle yet, but I believe they are working on it.

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PostPosted: Wed Dec 09, 2009 4:13 pm 
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well, i don't know about maya, but using the cinema4d plug-in it has 'always' been possible...
not only since v2.
Image

as said, this is a cinema4d-material (that has a procedural noise, which is animated, in the displacement channel - ) that is converted for each of the 10 frames. so 10 mxs are written as usual - but in this case the maxwell material that is being generated is originally animated and so different in each mxs-frame.
this also is do-able in 1.7.1, as far as i can recall.

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PostPosted: Wed Dec 09, 2009 4:28 pm 
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procedural textures are now supported???
i don`t think so...
the only way i know is to feed materials with a sequence of baked texture maps (pixel maps)...
this means wasting time and diskspace to produce and testing them...no real-time tweaking of parameters (i.e. ocean texture),
which is very important for animation-work...

dr.merman made some very useful melscripts for maya allowing you to feed in procedurals, which are automatically converted to pixelmaps on the fly (batchrender)...but i think he stopped this projekt :cry:

what a pity! it is on the wishlist since beta-stage...

munch

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PostPosted: Wed Dec 09, 2009 4:45 pm 
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@mashium123

hmmm, it`s working for cinema!!!
can somebody confirm this for maya? i just have made some quick test...and it is not working!
i have to convert it manually...


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