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 Post subject: Odd lighting
PostPosted: Wed May 09, 2012 2:35 am 

Joined: Tue Jan 17, 2012 7:59 pm
Posts: 33
Location: Portland, Oregon
Hey guys, maybe you can help me out. I am rendering the inside of a corridor and for lighting I have two long rectangle planes going down the corridor at the wall/ceiling corner, but not touching anything. They seem to be brighter/more burn the farther away from the camera. I'm wanting a nice uniform light all the way down. What am I doing wrong?

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 Post subject: Re: Odd lighting
PostPosted: Wed May 09, 2012 3:47 am 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7586
Location: desk #861
Can't say much without taking a look at the model & materials. It looks like you have some highly-reflective walls there; those will be difficult. Also, it looks like this is rendered with the draft engine -- is that correct? This is definitely a situation for the production engine. I would prove the scene first at a much lower resolution, and of course, check that the emitter geometry is not using more triangles than necessary. The lens also looks like it may have a lot of vignetting in this shot -- you might try disabling vignetting and see what effect that has.

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 Post subject: Re: Odd lighting
PostPosted: Wed May 09, 2012 6:39 pm 

Joined: Tue Jan 17, 2012 7:59 pm
Posts: 33
Location: Portland, Oregon
Thanks, I'll give those ideas a shot today. It was the production engine, it was really early in the render, maybe that's why it looks like it's the draft.


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 Post subject: Re: Odd lighting
PostPosted: Wed May 09, 2012 6:41 pm 

Joined: Tue Jan 17, 2012 7:59 pm
Posts: 33
Location: Portland, Oregon
To disable vignetting, do I enable Devignetting? And what percentage?


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 Post subject: Re: Odd lighting
PostPosted: Wed May 09, 2012 6:50 pm 

Joined: Mon Apr 11, 2005 10:47 am
Posts: 1516
Location: Germany
crcgrp wrote:
To disable vignetting, do I enable Devignetting? And what percentage?

yes.
as much as you like. 100% devignetting means no vignetting ;)
(and you don't need to rerender it. just open the mxi and change the vignetting)


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 Post subject: Re: Odd lighting
PostPosted: Wed May 09, 2012 7:08 pm 

Joined: Tue Jan 17, 2012 7:59 pm
Posts: 33
Location: Portland, Oregon
new quick render, vignetting off, still getting the falloff in light near the camera.
light source is just a large plane with a skp mat set to the emitter preset. Messed around with multi-light and camera options and still get the falloff in light.

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 Post subject: Re: Odd lighting
PostPosted: Wed May 09, 2012 8:00 pm 
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Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3016
Location: Madrid
How do they look like if you isolate the emitters and hit render? Maybe they have some kind of mask in the emitter layer.

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 Post subject: Re: Odd lighting
PostPosted: Tue May 15, 2012 6:53 pm 

Joined: Tue Jan 17, 2012 7:59 pm
Posts: 33
Location: Portland, Oregon
Hey, sorry I haven't got back to this. Been nusy with other renders.
Anyways, if I isolate everything except for a simply floor plane then it doesn't seem to do the light fall off.

So, not sure what's going on there.


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