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PostPosted: Tue May 15, 2012 2:09 am 

Joined: Thu Oct 29, 2009 12:55 am
Posts: 37
hello,
Pack and Go is not saving ALL textures into folder,so when I send it to Render farm, it fails.It opens and renders job on my computer (from pack and go) no problems,but when I check files in pack and go folder there are not all textures used in project.I use only embedded materlias.
Am I doing something wrong?
thanks
Tony


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PostPosted: Tue May 15, 2012 3:00 am 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7630
Location: desk #861
I am not able to reproduce this -- is it any particular texture, or type of texture that is missing, or any other type of file (i.e. MXM)?

When you use Studio to open a pack-and-go MXS that was written with the plugin, you should find that all of the textures have been given relative paths, pointing to the /textures folder, which is created next to the MXS file. This means that unless a missing texture can be found by Studio at one of the search paths set in Studio Preferences, it should be missing when you render that MXS from Studio, or in Maxwell Render.

The only way I can think for a texture to be missing, would be if SketchUp could not write it to disk correctly during export. So perhaps if you can send me the file, I can try to reproduce it here. You could upload it somewhere, and post a link, or if you can reproduce it using a small enough file, you could send it to my email, which should be listed below.

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PostPosted: Tue May 15, 2012 2:54 pm 

Joined: Thu Oct 29, 2009 12:55 am
Posts: 37
JD thanks for quick reply...I will check once more with people at Renderfarm- before I send you the file.Just want to be sure I am using "pack and go" correctly.I suspect I did not save it properly before sending it to render farm.
I did open file on my computer ok though.Will let you know.
thanks,
tony


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PostPosted: Sat May 19, 2012 8:18 am 

Joined: Thu Oct 29, 2009 12:55 am
Posts: 37
DJ,sorry, my mistake....did not export "pack and go " properly...works fine.Thanks again,
tony


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